Sharing integrated modelling practices – Part 2: How to use “patterns”?

By Sondoss Elsawah and Joseph Guillaume

sondoss-elsawah
Sondoss Elsawah (biography)

In part 1 of our blog posts on why use patterns, we argued for making unstated, tacit knowledge about integrated modelling practices explicit by identifying patterns, which link solutions to specific problems and their context. We emphasised the importance of differentiating the underlying concept of a pattern and a pattern artefact – the specific form in which the pattern is explicitly described. Continue reading

Sharing integrated modelling practices – Part 1: Why use “patterns”?

By Sondoss Elsawah and Joseph Guillaume

sondoss-elsawah
Sondoss Elsawah (biography)

How can modellers share the tacit knowledge that accumulates over years of practice?

In this blog post we introduce the concept of patterns and make the case for why patterns are a good candidate for transmitting the ‘know-how’ knowledge about modelling practices. We address the question of how to use patterns in a second blog post. Continue reading

Methods for integration in transdisciplinary research

By Matthias Bergmann

matthias-bergmann
Matthias Bergmann (biography)

To make progress in contributing to the solution of complex real-world problems, transdisciplinary research has come to the forefront. By integrating multiple disciplines as well as the expertise of partners from societal practice, transdisciplinary researchers are able to look at a problem from many angles, with the goal of making both societal and scientific advances.

But how can these different types of expertise be integrated into both a better understanding of the problem and more effective ways of addressing it?

Colleagues and I have collected 43 methods from a number of transdisciplinary research projects dealing with a variety of research topics. We have grouped them into seven classes following an epistemological hierarchy. We start with methods in the narrower sense, progressing to integration instruments. Continue reading

Learning to tackle wicked problems through games / Aprendiendo a hacer frente a problemas perversos a través de los juegos/ Apprendre à affronter les problèmes sournois à travers les jeux

By Claude Garcia, Anne Dray and Patrick Waeber

claude-garcia
Claude Garcia (biography)

A Spanish version and a French version of this post are available

Can we help the next generation of policy makers, business leaders and citizens to become creative, critical and independent thinkers? Can we make them aware of the nature of the problems they will be confronted with? Can we strengthen their capacity to foster and lead stakeholder processes to address these problems?

Yes. Continue reading

Knowledge mapping technologies

By Jack Park

jack-park
Jack Park (biography)

How can you improve your thinking – alone or in a group? How can mapping ideas help you understand the relationships among them? How can mapping a conversation create a new reality for those involved?

In what follows, I draw on the work of Daniel Kahneman’s (2011) best-selling book Thinking, Fast and Slow, which explains how human thinking occurs at different speeds, from the very fast thinking associated with face-to-face conversation to the very slow thinking associated with assembling information resources into encyclopedias. I use those ideas in my descriptions of knowledge maps.

Three kinds of knowledge maps Continue reading

The path perspective on modelling projects

By Tuomas J. Lahtinen, Joseph H. A. Guillaume, Raimo P. Hämäläinen

tuomas-lahtinen
Tuomas J. Lahtinen (biography)

How can we identify and evaluate decision forks in a modelling project; those points where a different decision might lead to a better model?

Although modellers often follow so called best practices, it is not uncommon that a project goes astray. Sometimes we become so embedded in the work that we do not take time to stop and think through options when decision points are reached.

Joseph H. A. Guillaume (biography)

One way of clarifying thinking about this phenomenon is to think of the path followed. The path is the sequence of steps actually taken in developing a model or in a problem solving case. A modelling process can typically be carried out in different ways, which generate different paths that can lead to different outcomes. That is, there can be path dependence in modelling.

raimo-hamalainen
Raimo P. Hämäläinen (biography)

Recently, we have come to understand the importance of human behaviour in modelling and the fact that modellers are subject to biases. Behavioural phenomena naturally affect the problem solving path. For example, the problem solving team can become anchored to one approach and only look for refinements in the model that was initially chosen. Due to confirmation bias, modelers may selectively gather and use evidence in a way that supports their initial beliefs and assumptions. The availability heuristic is at play when modellers focus on phenomena that are easily imaginable or recalled. Moreover particularly in high interest cases strategic behaviour of the project team members can impact the path of the process. Continue reading