A successful model of integration in an art-science project

By Diaa Ahmed Mohamed Ahmedien

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Diaa Ahmed Mohamed Ahmedien (biography)

How can new-media art-science projects move beyond raising public awareness of science to achieve a high level of layperson involvement in a scientific process? How can such projects use two-path integration:

  1. across multiple academic disciplines, and
  2. including the participation of laypeople?

In 2017, I developed an interactive game, using a holographic scene, where participants had to interact physically with their neural activities to complete the required processes and tasks (see the figure immediately below). A participant was attached to EEG (electroencephalography) monitoring and then, when standing at a table that had a set of holographic plates laid out upon it, they had to puzzle-out a hologram of a toy.

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Citizen science and participatory modeling

By Rebecca Jordan and Steven Gray

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1. Rebecca Jordan (biography)
2. Steven Gray (biography)

As investigators who engage the public in both modeling and research endeavors we address two major questions: Does citizen science have a place within the participatory modeling research community? And does participatory modeling have a place in the citizen science research community?

Let us start with definitions. Citizen science has been defined in many ways, but we will keep the definition simple. Citizen science refers to endeavors where persons who do not consider themselves scientific experts work with those who do consider themselves experts (around a specific issue) to address an authentic research question.

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