A successful model of integration in an art-science project

By Diaa Ahmed Mohamed Ahmedien

author_diaa-ahmed-mohamed-ahmedien
Diaa Ahmed Mohamed Ahmedien (biography)

How can new-media art-science projects move beyond raising public awareness of science to achieve a high level of layperson involvement in a scientific process? How can such projects use two-path integration:

  1. across multiple academic disciplines, and
  2. including the participation of laypeople?

In 2017, I developed an interactive game, using a holographic scene, where participants had to interact physically with their neural activities to complete the required processes and tasks (see the figure immediately below). A participant was attached to EEG (electroencephalography) monitoring and then, when standing at a table that had a set of holographic plates laid out upon it, they had to puzzle-out a hologram of a toy.

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